﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework.Graphics;

using AimGameLibrary;
using AimGameEngine.EditorObject;

namespace AimGameEngine.NodeEditorObject
{
    public class NodeMultiplyValue : NodeOperatorsValue
    {
        
        public NodeMultiplyValue(SpriteBatch inputspritebatch, Camera inputcamera, NodeData inputData
            , List<IDraw> MyListDraw, List<IUpdateMainTime> MyListUpdateTime, Dictionary<String, NodeObject> MyListObject, Dictionary<String, NodeObject> MyListType)
            : base(inputspritebatch, inputcamera, inputData, MyListDraw,MyListUpdateTime, MyListObject, MyListType)
	    {
            
	    }
    }
}
